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RTF 344M Blog Prompt #3
Production has been simpler than I
thought. I had the idea to film the ducks out at the pond I live by,
especially since they're supposed to be migrating soon. Originally I
wanted to film someone else feeding the ducks, but instead I went for
POV shots since I didn't have access to anyone at the time. The other
half of this SNU is going to take some digging; I need to find good
quality footage of a kid playing Duck Hunt, or even POV shots. I wish
I still had my NES! Regardless, the juxtaposition of Duck Hunt and
actual ducks could be powerful. What struck me the most while filming
was when I saw the family of ducks, I didn't approach them or coax
them with food. Even so, they walked up to me and greeted me like an
old friend. It may be fun to shoot ducks in a virtual environment,
but I'd have to be very hungry to shoot one of these little guys.
My second SNU filming will have to
wait until my roommate gets back from drill later this evening; he's
the one I'm interviewing about war games. I'm really curious as to
why war games are fun to servicemen and women even with the reality
being so present to them. I find some enjoyment in these games, but I
feel like if I had actually been there then it wouldn't be fun
anymore, or at least reality would put a damper on the experience.
But he plays these games quite frequently, so maybe there's something
I'm missing. How does he and other military trained people view war
games, and what makes it appealing? How does reality and the virtual
mesh? Are new opportunities presented in the virtual that chances
your perception of reality, or the other way around?
Tacit knowledge is information that is
imparted implicitly. For example: watching a K-film for the first
time, you learn and understand clicking the previews continues the
experience. It doesn't have a giant arrow pointed to the preview with
directions. Tacit knowledge is either natural or easily figured out.
Explicit knowledge is something directly told or shown, like the
giant arrow. To put together a piece of furniture from the box, you
must have the explicit instructions included with it. Tacit and
explicit work very well together, but not as well separately.
A reflective practice is necessary to
view your own work objectively. From an outsider perspective, you can
fix your mistakes you might have missed from the design standpoint.
Sometimes being too close to the details makes you fail to see the
big picture. You have to watch your work and say “Okay, what would
this be like if I had never seen it before? What bothers me? What
message am I getting from this?” Of course, this is easier with
another person, but most of the time you can't bother everyone with
your work and you're alone.
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