Sunday, September 16, 2012

Entry 3

9 – 16 – 12
RTF 344M Blog Prompt #3


Production has been simpler than I thought. I had the idea to film the ducks out at the pond I live by, especially since they're supposed to be migrating soon. Originally I wanted to film someone else feeding the ducks, but instead I went for POV shots since I didn't have access to anyone at the time. The other half of this SNU is going to take some digging; I need to find good quality footage of a kid playing Duck Hunt, or even POV shots. I wish I still had my NES! Regardless, the juxtaposition of Duck Hunt and actual ducks could be powerful. What struck me the most while filming was when I saw the family of ducks, I didn't approach them or coax them with food. Even so, they walked up to me and greeted me like an old friend. It may be fun to shoot ducks in a virtual environment, but I'd have to be very hungry to shoot one of these little guys.
My second SNU filming will have to wait until my roommate gets back from drill later this evening; he's the one I'm interviewing about war games. I'm really curious as to why war games are fun to servicemen and women even with the reality being so present to them. I find some enjoyment in these games, but I feel like if I had actually been there then it wouldn't be fun anymore, or at least reality would put a damper on the experience. But he plays these games quite frequently, so maybe there's something I'm missing. How does he and other military trained people view war games, and what makes it appealing? How does reality and the virtual mesh? Are new opportunities presented in the virtual that chances your perception of reality, or the other way around?
Tacit knowledge is information that is imparted implicitly. For example: watching a K-film for the first time, you learn and understand clicking the previews continues the experience. It doesn't have a giant arrow pointed to the preview with directions. Tacit knowledge is either natural or easily figured out. Explicit knowledge is something directly told or shown, like the giant arrow. To put together a piece of furniture from the box, you must have the explicit instructions included with it. Tacit and explicit work very well together, but not as well separately.
A reflective practice is necessary to view your own work objectively. From an outsider perspective, you can fix your mistakes you might have missed from the design standpoint. Sometimes being too close to the details makes you fail to see the big picture. You have to watch your work and say “Okay, what would this be like if I had never seen it before? What bothers me? What message am I getting from this?” Of course, this is easier with another person, but most of the time you can't bother everyone with your work and you're alone.

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